Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.593290 |
Stdout |
Using test set: GL_ARB_depth_buffer_float Testing GL_DEPTH_COMPONENT32F - no stencil. Testing GL_DEPTH32F_STENCIL8 Probe color at (1,1) Expected: 0 0 0 Observed: 127 127 127 |
Stderr |
SWR detected AVX2 vert shader 0x7f7c00733000 frag shader 0x7f7c00731000 vert shader 0x7f7c0072f000 frag shader 0x7f7c0072d000 fetch shader 0x7f7c0072b000 vert shader 0x7f7c00729000 frag shader 0x7f7c00727000 vert shader 0x7f7c0059d000 frag shader 0x7f7c0059b000 fetch shader 0x7f7c00599000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float stencil -auto -fbo |
dmesg |